
KRepton
Source (link to git-repo or to original if based on someone elses unmodified work):
Version 4.4 is for KDE 4. Start of level grace time for monsters and plants.
Thanks to 'mrbit' for creating the Arch Linux package.
Version 4.2 supports per-level colour palettes, so the three original Repton 3 episodes (Prelude, Toccata and Finale) appear in their correct colours.
Version 4.1 includes an importer for BBC-format levels, improved game logic, and fixes to some of the included levels.
Version 4 integrates the game player and editor into a single seamless application. An episode can be selected using a graphical preview list, and immediately played or edited, without having to switch between two separate applications as was the case with version 3.
Ratings & Comments
9 Comments
It would have been better if you update the screen only when necessary. On a LCD there is too much flickering for my eyes.
I used to love this game. Unfortunately my Beeb broke a couple of years ago - it was getting on a bit - and I haven't been able to play it since (until now!) Next step: KExile ^_^
Brings back lots of memories of playing it on the BBC micro.
This is excellent. Well done! Phil.
The configure script would not find the qt libraries, so i had to replace the admin directory by the kdesdk admin directory, copy Makefile.cvs into krepton run make -f Makefile.cvs and then configure would work. You should also add #include to krepton/map1.cpp, otherwise "rand" is not found, making an error when compiling There is still an error when installing the episodes (make install) : the variable datadir calls itself recursively. I could find a workaround for episodes/africa, with this into the Makefile.am and running make force-reedit : tdatadir = $(kde_datadir)/$(PACKAGE)/episodes/africa tdata_DATA = info map1 map2 map3 map4 map5 map6 map7 map8 \ sprites.png The graphics are terrible, you should consider making them in svg and loading the pixmaps with kiconloader :)
Strange that you are having compile and install problems - it seems to work perfectly here on both KDE 3.1 and 3.2. What KDE version and distro are you running? As for the graphics - yes they are rather old-looking, but it could be said that that is part of the attraction of a retro game :-) Some higher resolution and better coloured ones are included in the FX-Repton package, and an importer for newer graphics and episodes is on my list of things to do, when there is time...
I also had a problem with configure/makeing the files. I am running slackware 10.0 with 2.6.8.1 kernel. and gcc 3.3.4 I fixed the problem by inserting the following line into krepton/map1.cpp ust after line number 27 #include <cstdlib> (this is the c++ version the standard library which contains rand() ) everything compiled and worked fine after that. hope that helps.. great port - i miss my old beeb. (the tv out sync on it has gone so its stored away as a momento :-) ) PS. I think the previous person didn't spot that the stuff after #include had been removed by the html remover on this site!
a dos game clon very nice
Actually it's a BBC game clone (see http://bbc.nvg.org/ for more information about that well-loved pre-DOS machine).