KRepton

Arcade

Source i (link to git-repo or to original if based on someone elses unmodified work):

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Description:
The classic Repton 3 game on the KDE desktop, with all of the original episodes and some new ones.
Last changelog:

Version 4.4 is for KDE 4. Start of level grace time for monsters and plants.

Thanks to 'mrbit' for creating the Arch Linux package.

Version 4.2 supports per-level colour palettes, so the three original Repton 3 episodes (Prelude, Toccata and Finale) appear in their correct colours.

Version 4.1 includes an importer for BBC-format levels, improved game logic, and fixes to some of the included levels.

Version 4 integrates the game player and editor into a single seamless application. An episode can be selected using a graphical preview list, and immediately played or edited, without having to switch between two separate applications as was the case with version 3.


Ratings & Comments

9 Comments

uja

It would have been better if you update the screen only when necessary. On a LCD there is too much flickering for my eyes.

OneWingedAngel

I used to love this game. Unfortunately my Beeb broke a couple of years ago - it was getting on a bit - and I haven't been able to play it since (until now!) Next step: KExile ^_^

RND

Brings back lots of memories of playing it on the BBC micro.

philr

This is excellent. Well done! Phil.

ita256

The configure script would not find the qt libraries, so i had to replace the admin directory by the kdesdk admin directory, copy Makefile.cvs into krepton run make -f Makefile.cvs and then configure would work. You should also add #include to krepton/map1.cpp, otherwise "rand" is not found, making an error when compiling There is still an error when installing the episodes (make install) : the variable datadir calls itself recursively. I could find a workaround for episodes/africa, with this into the Makefile.am and running make force-reedit : tdatadir = $(kde_datadir)/$(PACKAGE)/episodes/africa tdata_DATA = info map1 map2 map3 map4 map5 map6 map7 map8 \ sprites.png The graphics are terrible, you should consider making them in svg and loading the pixmaps with kiconloader :)

jmarten

Strange that you are having compile and install problems - it seems to work perfectly here on both KDE 3.1 and 3.2. What KDE version and distro are you running? As for the graphics - yes they are rather old-looking, but it could be said that that is part of the attraction of a retro game :-) Some higher resolution and better coloured ones are included in the FX-Repton package, and an importer for newer graphics and episodes is on my list of things to do, when there is time...

timsoft

I also had a problem with configure/makeing the files. I am running slackware 10.0 with 2.6.8.1 kernel. and gcc 3.3.4 I fixed the problem by inserting the following line into krepton/map1.cpp ust after line number 27 #include <cstdlib> (this is the c++ version the standard library which contains rand() ) everything compiled and worked fine after that. hope that helps.. great port - i miss my old beeb. (the tv out sync on it has gone so its stored away as a momento :-) ) PS. I think the previous person didn't spot that the stuff after #include had been removed by the html remover on this site!

theborg

a dos game clon very nice

jmarten

Actually it's a BBC game clone (see http://bbc.nvg.org/ for more information about that well-loved pre-DOS machine).

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