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- Content .- Fans (1) .- Knowledge Base  . 

KRepton

   4.4  

KDE Arcade Game

Score 59%
KRepton
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KRepton
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KRepton
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Homepage:  Link
Downloads:  1836
Submitted:  May 26 2004
Updated:  Nov 22 2012

Description:

The classic Repton 3 game on the KDE desktop, with all of the original episodes and some new ones.




Changelog:

Version 4.4 is for KDE 4. Start of level grace time for monsters and plants.

Thanks to 'mrbit' for creating the Arch Linux package.

Version 4.2 supports per-level colour palettes, so the three original Repton 3 episodes (Prelude, Toccata and Finale) appear in their correct colours.

Version 4.1 includes an importer for BBC-format levels, improved game logic, and fixes to some of the included levels.

Version 4 integrates the game player and editor into a single seamless application. An episode can be selected using a graphical preview list, and immediately played or edited, without having to switch between two separate applications as was the case with version 3.




LicenseGPL
Source(krepton-4.4.tar.gz)
Arch(ArchLinux package)
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 nice

 
 by theborg on: May 27 2004
 
Score 50%

a dos game clon very nice


Reply to this

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 Re: nice

 
 by jmarten on: Jun 7 2004
 
Score 50%

Actually it's a BBC game clone (see http://bbc.nvg.org/ for more information about that well-loved pre-DOS machine).


Reply to this

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 krepton on kde 3.2

 
 by ita256 on: May 27 2004
 
Score 50%

The configure script would not find the qt libraries, so i had to replace the admin directory by the kdesdk admin directory, copy Makefile.cvs into krepton run make -f Makefile.cvs and then configure would work.

You should also add #include to krepton/map1.cpp, otherwise "rand" is not found, making an error when compiling

There is still an error when installing the episodes (make install) : the variable datadir calls itself recursively.

I could find a workaround for episodes/africa, with this into the Makefile.am and running make force-reedit :
tdatadir = $(kde_datadir)/$(PACKAGE)/episodes/africa
tdata_DATA = info map1 map2 map3 map4 map5 map6 map7 map8 \
sprites.png

The graphics are terrible, you should consider making them in svg and loading the pixmaps with kiconloader :)


Reply to this

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 Re: krepton on kde 3.2

 
 by jmarten on: Jun 7 2004
 
Score 50%

Strange that you are having compile and install problems - it seems to work perfectly here on both KDE 3.1 and 3.2. What KDE version and distro are you running?

As for the graphics - yes they are rather old-looking, but it could be said that that is part of the attraction of a retro game :-) Some higher resolution and better coloured ones are included in the FX-Repton package, and an importer for newer graphics and episodes is on my list of things to do, when there is time...


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 Re: krepton on kde 3.2

 
 by timsoft on: Nov 23 2004
 
Score 50%

I also had a problem with configure/makeing the files. I am running slackware 10.0 with 2.6.8.1 kernel. and gcc 3.3.4
I fixed the problem by inserting the following line into krepton/map1.cpp
ust after line number 27

#include <cstdlib>


(this is the c++ version the standard library which contains rand() )

everything compiled and worked fine after that.

hope that helps..

great port - i miss my old beeb. (the tv out sync on it has gone so its stored away as a momento :-) )

PS. I think the previous person didn't spot that the stuff after #include had been removed by the html remover on this site!


someone has to be first
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 Cool!

 
 by philr on: Jun 27 2004
 
Score 50%

This is excellent. Well done!


Phil.


Reply to this

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 Good game

 
 by RND on: Apr 24 2005
 
Score 50%

Brings back lots of memories of playing it on the BBC micro.


RND
Insert RaNDom comment here

Reply to this

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 Yay!

 
 by OneWingedAngel on: May 18 2005
 
Score 50%

I used to love this game.
Unfortunately my Beeb broke a couple of years ago - it was getting on a bit - and I haven't been able to play it since (until now!)
Next step: KExile ^_^


Reply to this

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 Too much flickering

 
 by uja on: Jun 14 2005
 
Score 50%

It would have been better if you update the screen only when necessary.
On a LCD there is too much flickering for my eyes.


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